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Skape Innovations Inc.

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Explore Kaiwen Yang's core areas: Virtual Reality, UX Research, Education, and Play

Kaiwen's World
of Expertise

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Kaiwen specializes in VR. His expertise is showcased in significant collaborations, including consulting on autonomous vehicle VR prototypes for NASA.

Virtual Reality

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For Kaiwen, play is a serious business where creativity unfolds. A motorcyclist, target shooter, and explorer of abandoned places, Kaiwen believes in the power of play to ignite creativity and enrich human experience.

Play

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Kaiwen is an educator who has instructed courses at Emily Carr University, specializing in UX design & research, and VR applications. His teaching approach equips students with the critical skills needed to excel in design and research.

Education

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As a senior UX researcher, Kaiwen has led studies for organizations such as Meta and the BC Government, expertly balancing user-centered design with strategic business and governmental objectives.

UX Research


This is
Kaiwen Yang

Kaiwen, the director of Skape Innovations Inc., is a visionary VR designer, senior UX researcher, and experienced educator with a profound dedication to transforming abstract concepts into compelling, immersive narratives. With a Master’s in Interaction Design from Emily Carr University, Kaiwen has led a career marked by innovation and leadership in virtual reality and user interaction. His work is not only technologically pioneering but also culturally insightful, pushing the boundaries of how technology and creative design intersect. His passion makes him a respected figure in the design community, admired for his ability to bring complex ideas to life.

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Kaiwen's
Projects

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NASA Air Taxi Passenger Comfort Studies

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Meta Quest VR Headsets UX Studies

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Fulbright Canada Post-COVID Challenge

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Hogan's Alley Cultural Centre

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Virtual Art Gallery

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Beyond a Tipping Point

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EsVedra Wellness VR

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Virtual Art Studio

Discover Kaiwen Yang's signature projects where innovation meets impact.

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